A list of Sasuke Takas combos damage and hit count. Including if animations occur at the end of the combo.
Table of Contents
1.Normal Sasuke 1.Combo hit count, Damage, and Animation presence
2.Chakra action hit count, Damage, and Animation presence
2.Awakened Sasuke (Mangekyo Sharingan) 1.Combo hit count and damage
2.Chakra action hit count, Damage, and Animation presence
3.Extra Information 1.Mid-string teleport
2.Tilt range
3.Awakening animation
1.Normal Sasuke 1.Combo hit count, Damage, and Animation presence
Normal Combo
(full combo): 20 hits, 18%
(animation occurs)Normal Combo
(mid-string teleport): 8 hits, 9%
(animation occurs)Up Combo: 10 hits, 18%
(animation occurs)left or right combo: 11 hits, 17%
(animation occurs)Down Combo: 12 hits, 18%
(animation occurs)Air Combo: 4 hits, 8% (no animation)
Tilt: 11-14 hits, 7-8% (no animation)
Grab: 9 hits, 11% (no animation)
Kunai: 3 hits, 1% (no animation)
Ninja move kunai: 6 hits, 2% (no animation)
2.Chakra action hit count, Damage, and Animation presence
U1: 11 hits, 10%
(animation occurs)U1
(Charged): 16%
(animation occurs)U2: no hit count, 30%
(animation occurs)Ckunai: 18 hits, 2% (no animation)
2.Awakened Sasuke (Mangekyo Sharingan) 1.Combo hit count and damage
Normal Combo
(full combo): 22 hits, 24%
Normal Combo
(mid-string teleport): 10 hits, 12%
Up Combo: 10 hits, 24%
left or right combo: 11 hits, 23%
Down Combo: 11 hits, 24%
Air Combo: 5 hits, 11%
Tilt: 11-14 hits, 9-10%
Grab: 9 hits, 14%
2.Chakra action hit count, Damage, and Animation presence
U1: no hit count, 17%
Ckunai: 18 hits, 3%
3.Extra Information 1.Mid-string teleport
The mid-string teleport occurs when doing the normal combo on the 13th hit. When performing the mid-string teleport you will teleport next to the enemy finishing the rest of the combo.
2.Tilt range
If you noticed on the tilts damage and hit count it has a range for hit counts and damage. When you using Sasuke Takas tilt it will shoot out a long chidori spear from Sasukes hand. The closer you are to the opponent when you use this less hits and less damage will happen. You want your opponent to be around 5 steps away for the maximum amount of damage.
3.Awakening animation
You should always remember that any animations used against an awakened opponent will not occur. Animations in combos will cause a clash and push you away from the enemy. U1s animations will also not occur but will still be usable without a clash on the enemy.