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 Ziiko's How 2 Play guides: Chiyo

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Ziiko's How 2 Play guides: Chiyo Empty
PostSubject: Ziiko's How 2 Play guides: Chiyo   Ziiko's How 2 Play guides: Chiyo Clock14Fri May 06, 2011 5:43 pm

This old b!tch kicks ass...
Gamer slang: http://www.arashiboards.com/t30-general-terminology

Chiyo: "O_O"
Ziiko's How 2 Play guides: Chiyo Chiyo_gif_03


index:

1............intro

2............Pros/cons

3............Puppet info

4............Moveset

5............items

6............Awakening

7............Support

8............Counter pick

9............Conclusion

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I. intro:

Chiyo, she is an old puppet master from the sand village. She is Sasori's grandmother and defeated him with the help of Sakura. She also revived Gaara with a forbidden jutsu, which the executer of the jutsu dies. She is a puppet master and a pretty cool character, here we will discuss her attacks because we ain't getting any younger.

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II. Pros/cons:.

Pros:

1. Good supporter.
2. Has two guards.
3. Great c. kunai.
4. U2 hits off SB.
5. Can attack across the stage.
6. Only puppeteer that can attack while the puppet is down.
7. Tilt causes SB.
8. An ok awakening.
9. Grab causes SB.
10. U1 causes SB.

Cons:

1. Very little team options.
2. Combos are easy to KNJ.
3. Slow movement.
4. weak against agressive opponents (especially the shuriken spamming ones.)
5. Bad items.


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III. Puppet info:

-There are 3 ways of reviving the puppet when knocked down: KNJ, c. dash away from opponent, air dash.
-You can move the puppet around while blocking.
-When the puppet faints it lasts 3 seconds where you're vulnerable.
-When you c. dash, the puppet(s) dashes. The puppeteer remains in place.
-The puppet can get knocked down while blocking if grabbed.
-If you're not blocking, any attack can knock the puppet down.
-when you block, the puppet will rush back towards you while facing opponent.
-While the puppet master is being comboed, the puppet will remain inactive in the ground.
-When you block a jutsu or any other attack with the puppets' guard, it won't cause damage to you.
-Puppet masters have a harder time teching, so mash the jump button as fast as you can, because it can save you from a U1/U2/U3.
-If you block opp's U3 with your puppet(s) you get a free grab.

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IV. Moveset:

vid: (ignore review)


Combos:

*They all consist on the "Mother and Father" puppets slashing through the opponent in high speed, giving them many chances to KNJ.
*They can all be canceled with U1 or kunai/c.kunai.

Neutral- 21 hits, foe ends up in the air. Connect with U2 if close.
Side- 18 hits. SB.
Down- 16 hits. SB
Up- 20 hits. Connect with U2 if close.
Air- 15 hits. A bit harder to KNJ. Opp ends otg.

***Bait- Combos can be canceled with kunai. So combo away, they'll KNJ and rush towards you... kunai and U2 before they get to you!

Specials:

U1- 2 as 1.
---- Has great tracking, if the puppets reach opp, they will get comboed at great speed.
---- Use it as a support, if they get comboed, U2. If they block, grab.
----15 hits.
----SB.

U2- Puppet pyramid vortex.
----Use against rushers.
----Can land off SB.

Tilt- 9 hits
---- SB!
---- A great way to defend herself when the puppets are down.
----She actually does hand to hand combat here!
---- Can be canceled with, kunai/c. kunai.

Grab- People hardly see it coming.
----SB!
---- Can SB loop.

Kunai- 6 hits.
C. kunai- 12 hits! Laggy start, hard to avoid because of the angle.

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V. items:

^ - Attack boost. (?)
< - 2 attack down tags
> - 2 Explosive kunai. SB!
v - 2 defense up pills.

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VI. Awakening:

-Below average awakening
-Activates at 45% and less.
- She reminds me of Pain's combos, sending out his other pains to fight for him.
-Her attacks have more hitstun and cause more damage.
-Tilt is a long combo of 15 hits. Can cancel with kunai.
-Combo- 22 hits, can cancel with U1 and/or kunai.
-Air combo- 5 hits. opp ends OTG and loses chakra.
-U1 are her c. kunais with bombs wrapped around them. I suspect they can hit opp OTG, but am not sure... Can SpT!
-Same kunais
-The problem here is that she travels slow, meaning that opp can simply run away until your awakening runs out.
-the best thing to do is to mix your c. kunais and U1 in different angles and try to SpT with them.

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VII. Support:

She teams up with Sakura.
She is a good supporter (look back at U1 and c. kunai info.) I recommend to use her as balanced.
Pain(bal) and Itachi(atk) make a really good team for her...

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VIII. Counter picking:

-Shee counters close range fighters because you can turtle and keep them away, and they'll have a hard time penetrating while having the puppets on their back.
-Hidan and Pain support against you, are a problem.
-Pick a huge stage like the site of planetary devastation or Orochinmaru hideout, so you can keep opponents away.
-Kakashi and shikamaru have great pressure game against puppets. So use Pain(attack) and Gaara/shika(bal)

-Has a hard time against Ino... Well I can start with what glenn already said, kunai spamming. Ino's spread/poison kunai will knock down the puppet, hit the user during any kind of action (including ninja-movement ) and of course, poison the user. Chiyo can't do shit with kunai constantly in his face, nor can any other puppet user. She also has her jutsu which has good tracking, a punishing grab and her fast, hard to punish U2 which really doesn't help Chiyo in this matchup. At long range, there isn't a single attack that Chiyo can do that will even reach Ino if she has half a brain, his only chance is to stay close. But even at close range, Ino's kunai will be more effective and she will be able to use her grab and U2. Just don't Chiyo to Ino.<---------Bobroham.

-Watch out for Kirin, Kakashi's and Yamato's U2.
Also Kank and Tobi's U1.
And Kabuto's and Itachi's tilt.

***If you have any problems beating certain match-ups post it here and I'll give you some tips, game strat, support recomendations, stages, etc.***

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IX. Conclusion:

I just wanted to make this a bit more organized XD. Chiyo is pretty cool, try her out.
Will update anytime necesarry...


Last edited by Ziiko on Mon May 09, 2011 3:11 pm; edited 7 times in total
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PostSubject: Re: Ziiko's How 2 Play guides: Chiyo   Ziiko's How 2 Play guides: Chiyo Clock14Fri May 06, 2011 5:50 pm

you said in the cons that grab doesnt cause sb and in the pros grab causes sb
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PostSubject: Re: Ziiko's How 2 Play guides: Chiyo   Ziiko's How 2 Play guides: Chiyo Clock14Fri May 06, 2011 5:53 pm

Lol yeah, I copy pasted from kank's guide, it actually causes SB, I'll fix it right away...

But I'm not sure about her U1, do u know?
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PostSubject: Re: Ziiko's How 2 Play guides: Chiyo   Ziiko's How 2 Play guides: Chiyo Clock14Fri May 06, 2011 6:00 pm

the last hit does but it will almost never connect because the last hit of the u1 is so easy to knj but it will still cause sb if landed
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PostSubject: Re: Ziiko's How 2 Play guides: Chiyo   Ziiko's How 2 Play guides: Chiyo Clock14

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