Arashi Boards
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome Guest!
 
HomeHome  ChatChat  Latest imagesLatest images  RegisterRegister  Log inLog in  

 

 Ziiko's How 2 Play guides: Choji

Go down 
AuthorMessage
Guest
Guest
Anonymous



Ziiko's How 2 Play guides: Choji Empty
PostSubject: Ziiko's How 2 Play guides: Choji   Ziiko's How 2 Play guides: Choji Clock14Thu Mar 17, 2011 4:31 pm

"Big boned"= fat ass
Gamer slang: http://www.arashiboards.com/t30-general-terminology



Choji Akimichi: "Eat THIS!"
Ziiko's How 2 Play guides: Choji Choji-S

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

index:

1...........intro

2...........Pros/cons

3...........Moveset

4...........items

5...........Awakening

6...........Support

7..........Counter-pick

8..........Conclusion

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

I. intro:

Choji, blablabla he's fat. blablablabla Asuma's student along with Ino and Shikamaru. blablablabla he's slow, but strong. blablabla basics about this over weight character.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

II. Pros/cons:

Pros:

1. Tilt causes SB.
2. Can also U1 in mid air.
3. Good items.
4. Good supporter.
5. U1 causes SB.
6. Can connect U2 off SB.
7. Damaging awakening.
8. grab causes SB.
9. Has Short Hop Attack

Cons:

1. Slow movement.
2. Slow combos easy to KNJ.
3. Slow startup U1, U2, grab.
4. Slow cool down U1, U2, grab.
5. Strictly close ranged.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

III. Moveset

Choji @ 4:09 (ignore review)


Combos:

Neutral- 6 hits, SB, easy to KNJ.
Side- 8 hits, SB, easy to KNJ.
Down- 6 hits, opponent ends OTG loses chakra. Can connect with item/kunai. Easy to KNJ.
Up- 5 hits, SB. Easy to KNJ.
Air- 5 hits, opponent ends OTG losing chakra. Mid KNJ difficulty. Abuse short hop attack when close.

Specials:

U1- Spiky human boulder.
---- 3 hits, slow startup/cool down.
----Cool down has invincibility
----can be can be canceled with U2.
----Rushes towards opponent.
---- Has no cinematic.
----SB.
----KNJ during hitbox.
----Use it to penetrate and release support when you pass by your opponent.
----Has priority over most jutsus.
----Has invincibility frames

Air U1-
----Good against c. dashers.
---- SB.
----Spins in place.
----2 hits.
----Can cancel into U2.
----Can KNJ during hitbox.
----Use it to cancel rush/combo supports.

U2- Giant sumo stomp. Good against Tobi's U1, Kabuto's tilt. Can hit off SB.

Tilt- Dashes and punches the opponent.
----Connect after c.dash.
---- Can be canceled with grab or kunai.
---- You're better off doing the full tilt.
---- Hard to KNJ.
---- SB!
---- Can SB loop!

Grab- Slow uppercut. Short range, SB, easy to KNJ.

Kunai- 3 hits. Fuma shuriken 6 hits, hard to dodge up close. Eats up guard.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

IV. items:

^ - Restores 1/3 of chakra.
< - 1 Defense down tag.---------- Jump > tag > c. dash > full tilt > SB > U2.
> - 2 ball bombs. Can connect after dash. SB!
v - 3 guard breaker boosts. Use for U1's.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

V. Awakening:

-Average A-mode. Can activate at 45%.
-Giant Choji
-Combo, 6 hits, hard to KNJ.
-Tilt, body slam! 1 hit! hard to KNJ.
-Grab- Guard breaker. Slow startup 1 hit! hard to KNJ.
-Air combo- Sit! 1 hit, hard to KNJ. Slow cool down.
-Same jutsus (13 hits) and kunai with more hit stun and damage!
-Lasts around 10 counts (20 seconds)
-Shortest Awakening in the game, because it causes the most damage. Don't waste your time...

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

VI. Support:

He teams up with Shikamaru, Ino and Asuma. Plus ppl from konoha.
Try Shikamaru with Ino (balance) and Choji (attack) Their c. kunais connect for SB! And he can U2 off it.
He is a good supporter (look back at U1 info) He cancels out with rush (rasengan, chidori, raikiri...) and combo jutsus (Hidan, Chiyo, Lee....).
You might want him in attack.
As a main character, you might need a good projectile and a forcefield. Pain/Hinata (attack) and Kakuzu/Itachi(attack) come to mind. SB loop with tilt!
Also team him up with shikamaru (balance) and Asuma(attack) c. kunai for SB > U2!!!!

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

VII. Counterpick:

-Ok, basically you're going to have to turtle. Guard jump, short hop c. kunai, etc. Spam supports.
- And if you can predict a c. dash < air U1. If you can land a c. dash, follow with a full tilt. If you start a combo, cancel it with shuriken ASAP.
- His air combo's also pretty nice. Don't waste your items, they are the key to score an SB > U2.
- Don't attempt to grab or do a laggy moves unless you use it as bait to get them caught in your support's U1. Or if your opponent is still lagging from a previous attack.
- Play on the hidden leaf village, because it's small and has corners. So you can keep them close, and corner them during awakening.

***If you have trouble beating a specific character, post it here, and I'll give you some tips on that match-up.***


@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

VIII. Conclusion:

Unlike in the anime, Choji is pretty useful in this game! If you have some info that's not here, please post it below and I'll add it to the OP with your credit of course. Will update anytime necesarry...


Last edited by Ziiko on Mon Apr 18, 2011 9:05 pm; edited 17 times in total
Back to top Go down
Guest
Guest
Anonymous



Ziiko's How 2 Play guides: Choji Empty
PostSubject: Re: Ziiko's How 2 Play guides: Choji   Ziiko's How 2 Play guides: Choji Clock14Thu Mar 17, 2011 4:59 pm

you should put as a con when enemy goes awaking he is useless because the only move that will actually work is his u1
Back to top Go down
Guest
Guest
Anonymous



Ziiko's How 2 Play guides: Choji Empty
PostSubject: Re: Ziiko's How 2 Play guides: Choji   Ziiko's How 2 Play guides: Choji Clock14Thu Mar 17, 2011 5:07 pm

F you I was gonna make this guide
Back to top Go down
Guest
Guest
Anonymous



Ziiko's How 2 Play guides: Choji Empty
PostSubject: Re: Ziiko's How 2 Play guides: Choji   Ziiko's How 2 Play guides: Choji Clock14Thu Mar 17, 2011 5:10 pm

Crying Ziiko's How 2 Play guides: Choji Emily-brokenheart








Last edited by Ziiko on Thu Mar 17, 2011 7:39 pm; edited 1 time in total
Back to top Go down
Guest
Guest
Anonymous



Ziiko's How 2 Play guides: Choji Empty
PostSubject: Re: Ziiko's How 2 Play guides: Choji   Ziiko's How 2 Play guides: Choji Clock14Thu Mar 17, 2011 7:23 pm

to tell the truth i was to but i was to lazy Smile
Back to top Go down
Guest
Guest
Anonymous



Ziiko's How 2 Play guides: Choji Empty
PostSubject: Re: Ziiko's How 2 Play guides: Choji   Ziiko's How 2 Play guides: Choji Clock14Thu Mar 17, 2011 8:10 pm

Crazyjay485 wrote:
you should put as a con when enemy goes awaking he is useless because the only move that will actually work is his u1
I... shall... not... Do not want
Back to top Go down
Sponsored content





Ziiko's How 2 Play guides: Choji Empty
PostSubject: Re: Ziiko's How 2 Play guides: Choji   Ziiko's How 2 Play guides: Choji Clock14

Back to top Go down
 
Ziiko's How 2 Play guides: Choji
Back to top 
Page 1 of 1
 Similar topics
-
» Ziiko's How 2 Play guides: Lee
» Ziiko's How 2 Play guides: Guy
» Ziiko's How 2 Play guides: Karin
» Ziiko's How 2 Play guides: Sakura
» Ziiko's How 2 Play guides: Tsunade

Permissions in this forum:You cannot reply to topics in this forum
Arashi Boards :: Game Discussion :: Character Development :: Choji-
Jump to: