The official guide to playing an effective Tenten
By: Cuttin_in_town( also the author of the
Killer Bee,
Temari,
Sai, and
Neji guides)
Table of Contents1............................................................Intro
2............................................................Pros & Cons
3............................................................Basic Attacks(non projectile)
4............................................................Projectile Attacks
5............................................................Ninja Tools
6............................................................As Support
7............................................................Air Projectile Combo
8............................................................Awakening
9............................................................Recommended Supports
Tenten.....................................................Conclusion
Extra.......................................................Assistance
Intro
OK, since you clicked this topic, I am assuming you're interested in the character Tenten! However, no matter the reason, I garentee you'll learn a lot from this guide!
Tenten is a pretty underrated character in this game. Sadly, not many people think she has any assets to bring to the table. They couldn't be more wrong however. Tenten is one of the more unique characters in that she, unlike any other character in the game, should mainly be played from the skies.
Pros & Cons
Pros1) Has a fair amount of mobility
2) Rarely has to worry about supports
3) Has a semi long range grab
4) Grab starts SB(strike back)
5) Has bombs
6) Good set of offensive ninja tools
7) One of the few characters that can safely play a rushdown game
Cons1) Dishes out small damage
2) Ground projectile combos have terrible lag
3) Justu has huge lag
4) Some what dependent on supports
Basic Attacks
Ground "O" combo:----------------------------------------------------------------
6 Hits
6% Damage
---------------------------------------------------------------
Tenten pulls out some mini blades(?) and cuts up her foe for a bit. Easily subbed. Can cancel. Causes SB. The jump she does at the end can dodge potential counter attacks.
Air "O" combo:---------------------------------------------------------------
6 Hits
4% Damage
---------------------------------------------------------------
Tenten gets her swords out again, and spins around, shredding her enemy. Somewhat easily subbed. Causes SB
Tilt Combo:---------------------------------------------------------------
5 Hits
7% Damage
---------------------------------------------------------------
Tenten summons a pole and swings it at her foe. She then stabs them twice with it, ending with a 360 pole slap. Some what easily subbed. Can cancel in the beggining portion of the tilt. Causes SB. Can catch enemy supports.
Grab:----------------------------------------------------------------
11% Damage
----------------------------------------------------------------
Tenten summons a chain and grabs her foe with it. She swings them around cowboy style and slams them to the ground. Long range grab that can catch on the return. Causes SB. Mediocre amount of lag.
note-Her basic attacks are not that great to be honest. Try avoiding them if you can.Projectile Attacks
Standard square combo:---------------------------------------------------------------
13 Hits
10% Damage
---------------------------------------------------------------
Tenten summons weapons to attack her enemy. At the end, she summons a demon wind shuriken to topple her enemy. So much lag, it never combos. Causes SB. Because Tenten is busy putting her scroll away at the end, she wouldn't even be able to effectively utilize a SB anyway.
<,> square combo:---------------------------------------------------------------
20 Hits
15% Damage
--------------------------------------------------------------
Tenten does here basic tool throwing. This time ending by summon several explosive tags in front of her. Slightly longer combo. Can't combo. Tags will stick to the ground if they miss, providing temporary cover. Tags won't hit unless at mid range.
^ square combo:-------------------------------------------------------------
N/A Hits
12% Damage
-------------------------------------------------------------
Tenten gets drunk and throws a bunch of unaccurate clumps of metal crap every everywhere. I'm honestly wondering what people were thinking when they made this combo. It ends with a land mine so it causes SB. Can't combo. Nothing will hit unless the foe is at long range.
NEVER, use this combo.
v square combo:------------------------------------------------------------
11 Hit
13% Damag
------------------------------------------------------------
Tenten does the usual tool throwing, ending by hurling a spiked iron ball at the enemy. Causes SB. Lifts Tenten in the air.You guessed it, can't combo. Last hit only hits at mid-close- range. This is the only combo I use, personally.
Air square combo:-----------------------------------------------------------
8 Hits
6% Damage
-----------------------------------------------------------
yea, THIS is where Tenten starts getting good. This move is so good, it gets its own section.
Chakra Kunai- Throws the basic grouped shuriken.
- Xenochaos1129 wrote:
- I would like to add that Ten-Ten's cKunai have a good amount of hit-stun to them. So at a distance you can basically spam them and hold you opponent in place for a guard break.
Ultimate Justu:-----------------------------------------------------------
30% Damage
-----------------------------------------------------------
Tenten jumps back and lets loose several small spiked balls. If they connect, she continues to summon a gigantic iron ball and crushes her foe. Slow startup. Needs a small ealry start to connect on SB. Her intitial jump away can dodge attacks however.
Justu:-----------------------------------------------------------
6% Damage per bomb
-----------------------------------------------------------
Tenten summons a few landmines in front of her. Position of mines are random, but formation is always half circle. Has a ton of lag so she can't combo off of it without supports.
- glenndevis wrote:
- Her jutsu is also useful to punish blocked physical jutsus and dash ultimates.
Ninja tools
Character item- It's Tenten's scroll. The effect is a longer attack boost duration.
< item- Two defense down tags. Used on enemy.
v item- Two food pills. Gives Tenten an attack boost. Shorter duration then character item.
> item- Two Explosive kunai. Causes SB.
As Support
Tenten as support is pretty meh. Her justu gives off a short defense. She's best used to counter enemy supports when attacking an opponent. Her kunais are nothing special. She's more of a "back off" support, so putting her on guard support is not adviced. Her aid combo isn't that nifty either. So overall, you would be better with another support. She only gets a team bonus with Team Guy(Guy, Lee, Neji). Not counting "Leaf _____".
Air Projectile Combo
Here we go! This is what saves Tenten from being a trash character. Because of this combo, Tenten should always be in the skies if allowed. It's a basic three input combo. She summons a couple of tools to harass her enemy. During this, however, she is constantly propelled upward. What does this mean? It means most supports(minus Sakura, Tsunade, and Kakuzu) can't harm her while she's up there. Here combo also sends a deceptive guard lag for the enemy. So while it may look like you can move or throw something mid combo, you're still in guard animation. This is because Tenten's combos each have multi hit properties. This combo is the perfect "stop moving" attack. It also crunches through guards pretty decently. It's also good for mind games. Because each of her throws have minimum lag, you can always cancel her third or second toss, jump back up, and continue the pressure. This forces the enemy to waste chakra subbing, get his/her guard broken, or act wreckless and get hit by the last throw( which takes off a fair amount.....for Tenten). This combo allows Tenten to constantly apply pressure from above.
Awakening
Tenten's awakening is the basic attack pwer up. However, unlike other characters, hers can be useful. While in awakening, everything becomes harder to sub, and your attacks break guards easier. Mix this with Tenten's Godly pressure, and you got an above average awakening. Honestly, keep jumping. Try your hardest to get that air combo to connect. Once you do, it's game over. It eats through guards and deals much more damage. Use you chakra kunais to catch those quick ones. Don't forget you're still just Tenten. You can still be hurt, and sent into SB.
note- using a defense down tag, and any of your attack up items(preferably character item), can greatly aid you in awakening.Recommended Supports
This is all opinion, so don't get worked up over it
Basically, since you'll will be most likely applying plenty of pressure, you'll need "in your face" supports. My personal preference are either "hold still" supports(Hidan, Lee) or "guard breaker" supports(Chiyo, Kiba, Shino). This is just my preference however. Choose who you like.
Conclusion
That's the official guide to playing Tenten by Cuttin_in_town! I hope it helped at least a little in playing Tenten. If you have suggestions, ideas, or criticism, please tell me. You'll be helping anyone who wants to play Tenten
Thanks for reading!
Assistance
I don't want to take take credit for something I didn't know, so I will make a portion for info given by members of this board.
- Skyler-X wrote:
- Forgot to mention that her air combo can be punished by a well-timed dashing U2
Also that her air combo can sometimes cause SB on people who try to dash below her because of some weird broken hitbox...
Lastly, you should mention the ease of landing her U2 and the, since its essentially 4 hits, great guard break capablitiy. If hit no.2 breaks guard, iirc the special still goes through.