I’ll break down Itachi and Susanno separately. Just know that watching, collecting info, and adjusting accordingly based on your opponent is always the best strategy.
-Either block, dodge, or knj. It’s pretty self explanatory, but I thought I’d just include it to be thorough.
-During projectile attempts is the best time to get close.
-Only thing you can do is knj or jump away as soon as you see it coming.
-His downtime after a missed grab is long, so attempting an attack immediately afterward is pretty safe.
-It is hard to knj out of. You can block, though it does do considerable damage to it.
-The best thing is to simply dodge it since it doesn’t track well. Afterward, a well time jutsu will punish him during the downtime after the attack has finished.
-The easiest way to deal with this is to simply walk to the side. As long as nothing else is occurring, it will never hit you.
-When activating in the air, if you dash as he begins but before the fireball is released, you’ll go right under it. This is also a good and safe time for those characters and players that thrive on close combat to get close.
-Lets say the opponent is clever. He uses projectiles to halt you just before the fireball hits. Well, in this case the best thing is to knj. But in case you see it coming, simply side dash and most of the time this should solve the problem.
-Lets say he’s even more clever. He activates a long range support that tracks then fires the fireball behind it, effectively hiding it for the most part. Even if you see it, knj is slightly risky due to the fact that you have to succeed with both and sometimes players panic. The best thing here is to just block. Watch your block status, however, and if it’s already red then I suggest just attempting knj.
-After a SB, the only thing you can do is knj. This is self explanatory obviously, but it is actually much easier then people seem to think. Simply mashing the block button will almost guarantee you get away without a scratch.
-First off never, under any circumstances, dash toward an Itachi that just sits and waits to punish you with this. Most don’t, and at least attempt projectiles or fireballs. The best time to dash is thus when they do one of the two. There is not enough time to effectively activate the U2 during a projectile throw or after a fireball if not too far, as he has not enough chakra. Thus staying decently close to him is recommended.
-When your opponent dashes in to attempt a stun + U2 combo, simply blocking is the best answer. Sometimes you might mess up, so I find it easiest just to keep holding block since Itachi’s U2 goes off a fraction of a second too late most of the time. If you want, you can attempt knj, though this is riskier imo because U2s are harder to knj and panic often occurs.
-After a SB, just mash the block button like crazy. Hopefully you’ll get lucky.
Now some basic counter-strategies against the usual player
-Turtlers love to put distance between you and them. Simply don’t let them put an entire stage length gap and stay somewhere in mid-range to be safe. At that point, use projectiles, supports, and well timed long range U1s until you find an opening to get closer.
-Shikamaru balance type works well against most Itachi turtlers. Unlike puppet turtlers, Itachi ones rarely block. If nothing else it gives you another way to attempt a big hit on a player that would otherwise give little opportunity to do so. Also, Shika works wonderfully against a certain someone else I’ll mention later.
Susanno, Susanno, Susanno. If you looked up cheap in the UNS2 Official Guidebook you’d see a picture of Mr. Invincible Cloak over here. Here are some tips that make fighting or avoiding him range from doable to downright easy.
-Your best advantage is knowing that an Itachi player will indeed attempt to awaken. This gives you the entire battle to prepare for him.
-Susanno does not last long compared to most others, I believe somewhere around 15 seconds.
-Remember that Amaterasu will likely be used, especially as a first attack to ensure their dash in goes unhindered and to hit you for easy damage. It’s best to simply block it, unless they dash in to stun you, then knj like mad.
-The best way is to completely avoid Susanno being awakened at all. Get Itachi down to health low enough to be beaten by a U3 or possibly U2 but high enough not to awaken, then attempt to strike with either one. If that fails, keep the pressure on him with projectiles to prevent his awakening. Be cautious however and save your chakra just in case he ends up succeeding, which is still likely. At the very least, try to get him down to health low enough that 1 to 2 U1 or support attacks will do Susanno in.
-Once Susanno has arrived is when the trouble begins for most characters. But Susanno players, if not Susanno himself, have an obvious weakness: they rarely block. Long range, projectile based jutsu work magnificently against Susanno. I suggest a player with fire style jutsu, or Ino’s flower bombs also work well. When they attempt to dash in, usually after being hit by the first U1 forcing them to halt and forcing you to block Amaterasu, just block and knock both characters back. Then attempt another jutsu. Between this and supports, you should have little trouble defeating him with ease.
-Most characters don’t have projectile based, fast long range jutsu. The best thing to do here is to prepare before battle, if you know the opponent has picked Itachi or if it is one of their mains, the right supports. A long range and fast support will do well and might be necessary for the rest of the battle, but at least one of your supports should be multi-hit, non-SB characters. The best ones for this position are probably Hidan, Chiyo, Shikamaru, or Karin. Their jutsu give you definite breathing time, since Susanno’s knj places him back in the same position, to either charge chakra or attempt your own attacks. Also, Karin's jutsu creates poison and defense break which can be very useful in defeating Susanno faster.
-Characters like Minato, Guy, and Lee work well when awakened. Simply use their c. dash to get behind Susanno for a few hits before you run out of chakra. The best way to ensure you can awaken is to use Hidan because he gives you ample time to do it with his dragged out jutsu. Prepare for this during battle by saving Hidan for when you can awaken.
-Karin is a viable choice to use against Susanno. Her jutsu creates poison and defense break, highly useful, and while she's awakened can easily break his guard to make sure it hits.
-Dodging can be extremely difficult, but still possible. If timed and done right, you can literally jump around him in semi to full circles until it runs out. I’m not particularly good at this feat, but if you are a good dodger you might want to give it a shot.
-If all else fails, knj like mad while using supports for some breather time until it runs out.
Hope this guide helps those who have trouble against Itachi. Let me know of any other strategies you’ve come up with or heard that are useful against him and I’ll happily include them.
Please check out my other Itachi guides as well:Intro and MovesetStrategies For