Chiyo, she is an old puppet master from the sand village. She is Sasori's grandmother and defeated him with the help of Sakura. She also revived Gaara with a forbidden jutsu, which the executer of the jutsu dies. She is a puppet master and a pretty cool character, here we will discuss her attacks because we ain't getting any younger.
1. Good supporter. 2. Has two guards. 3. Great c. kunai. 4. U2 hits off SB. 5. Can attack across the stage. 6. Only puppeteer that can attack while the puppet is down. 7. Tilt causes SB. 8. An ok awakening. 9. Grab causes SB. 10. U1 causes SB.
1. Very little team options. 2. Combos are easy to KNJ. 3. Slow movement. 4. weak against agressive opponents (especially the shuriken spamming ones.) 5. Bad items.
-There are 3 ways of reviving the puppet when knocked down: KNJ, c. dash away from opponent, air dash. -You can move the puppet around while blocking. -When the puppet faints it lasts 3 seconds where you're vulnerable. -When you c. dash, the puppet(s) dashes. The puppeteer remains in place. -The puppet can get knocked down while blocking if grabbed. -If you're not blocking, any attack can knock the puppet down. -when you block, the puppet will rush back towards you while facing opponent. -While the puppet master is being comboed, the puppet will remain inactive in the ground. -When you block a jutsu or any other attack with the puppets' guard, it won't cause damage to you. -Puppet masters have a harder time teching, so mash the jump button as fast as you can, because it can save you from a U1/U2/U3. -If you block opp's U3 with your puppet(s) you get a free grab.
-Below average awakening -Activates at 45% and less. - She reminds me of Pain's combos, sending out his other pains to fight for him. -Her attacks have more hitstun and cause more damage. -Tilt is a long combo of 15 hits. Can cancel with kunai. -Combo- 22 hits, can cancel with U1 and/or kunai. -Air combo- 5 hits. opp ends OTG and loses chakra. -U1 are her c. kunais with bombs wrapped around them. I suspect they can hit opp OTG, but am not sure... Can SpT! -Same kunais -The problem here is that she travels slow, meaning that opp can simply run away until your awakening runs out. -the best thing to do is to mix your c. kunais and U1 in different angles and try to SpT with them.
-Shee counters close range fighters because you can turtle and keep them away, and they'll have a hard time penetrating while having the puppets on their back. -Hidan and Pain support against you, are a problem. -Pick a huge stage like the site of planetary devastation or Orochinmaru hideout, so you can keep opponents away. -Kakashi and shikamaru have great pressure game against puppets. So use Pain(attack) and Gaara/shika(bal)
-Has a hard time against Ino... Well I can start with what glenn already said, kunai spamming. Ino's spread/poison kunai will knock down the puppet, hit the user during any kind of action (including ninja-movement ) and of course, poison the user. Chiyo can't do shit with kunai constantly in his face, nor can any other puppet user. She also has her jutsu which has good tracking, a punishing grab and her fast, hard to punish U2 which really doesn't help Chiyo in this matchup. At long range, there isn't a single attack that Chiyo can do that will even reach Ino if she has half a brain, his only chance is to stay close. But even at close range, Ino's kunai will be more effective and she will be able to use her grab and U2. Just don't Chiyo to Ino.<---------Bobroham.
-Watch out for Kirin, Kakashi's and Yamato's U2. Also Kank and Tobi's U1. And Kabuto's and Itachi's tilt.
***If you have any problems beating certain match-ups post it here and I'll give you some tips, game strat, support recomendations, stages, etc.***