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PostSubject: Ino Flower Bombs AT   Ino Flower Bombs AT Clock14Wed Dec 08, 2010 5:39 am

Not sure if this counts

When Ino uses her flower bomb it seems to be actually a string of several bombs. They usually explode simultaneously, but there are several ways to make them explode individually, which ultimately stun your opponent for a good few seconds instead of a SB.

1) If they block the first bomb and let go fast enough, the subsequent bombs will hit.

2) After they knj the first bomb, the subsequent bombs will often still hit.

3) After a SB, if you throw the bombs just before the front one would normally hit, or if they jump up just as it misses, the subsequent bombs will explode and stun them mid-air while pushing them back with each explosion.

4) edit: if opponent attempts to move they may be hit by lingering bombs for some reason, even if initially safe. Also if they attempt a projectile jutsu it sometimes but rarely gets canceled by a bomb as soon as it is released.

This is difficult to pull off, but it gives you an extra chance for a free jutsu or air combo, time to charge chakra, or time to just breathe.

I sometimes beat an opponent for that last little bit of health while anticipating this to occur.






Last edited by PathBeyondTheDark on Fri Dec 17, 2010 6:20 am; edited 1 time in total
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PostSubject: Re: Ino Flower Bombs AT   Ino Flower Bombs AT Clock14Wed Dec 08, 2010 8:55 pm

Nice, I think this may have happened to me or I pulled this off a couple times.

Thanks for the info. Ima try this and find out how useful it can be.

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Ino Flower Bombs AT Sakurasig
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PostSubject: Re: Ino Flower Bombs AT   Ino Flower Bombs AT Clock14Tue Dec 28, 2010 10:29 pm

Just for clarification, the way Ino's jutsu works is that it sends out the initial projectile, then at certain set distance intervals, it leaves behind tags that float in the air. The jutsu stops leaving tags when it explodes. Any tags that were left behind will then explode shortly after.

The initial projectile deals 10% damage and knocks the opponent backward. The residual tags deal 2% damage and make your opponent stagger backwards (similar to being hit by a normal dash). The residual tags count as a projectile jutsu, so they will stop fireballs or other projectile jutsus if they run into them. They will also stop your opponent if they happen to run into one.

With very precise spacing, it is also possible to hit the opponent with the initial projectile at the exact moment that it leaves behind a residual tag. This will result in the opponent getting hit by both (first the initial projectile, then the residual tag) resulting in them taking 12% damage and staggering instead of being knocked backward.
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PostSubject: Re: Ino Flower Bombs AT   Ino Flower Bombs AT Clock14Wed Jan 05, 2011 11:02 pm

range can be her biggest asset especially in teams mode
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PostSubject: Re: Ino Flower Bombs AT   Ino Flower Bombs AT Clock14

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