First topic message reminder :
Which characters would u change and what would u change?
I've been thinking about a few characters:
-His recovery after SB attacks should be faster so he can actually do something after a SB.
-He should be able to cancel out of his U1 with chakra shuriken, chakra dash, air dash,... If an opponent knj's u can cancel it so u won't be open for such a long time.
-Make her ranged combo's chain better, last hit of air combo should go down like the first 2 hits do if the opponent is at close range.
-Her awakening should be invulnerable to chakra shurikens too... not only normal once.
-Reduce recovery after U1... really.
-Make her ranged combo's chain better
-You should be able to control Deidara when he's flying in the air during his tilt.
-Awakening should be smaller (just cuz i think they made it too big in the game lol) and make jutsu track as good as his normal jutsu outside of his awakening.
He's my fav char from the anime and imo they messed his play style up... lol.
-He should be a ranged character but only mid range like Shino. (his projectiles should be those smaller sand arm thingies he used in the air battle against Deidara. His projectiles should be very fast but horrible tracking. (the opposite of Shino's.)
-In his awakening he should fly on his sand cloud and move like Konan and have ranged attacks like Temari (again... faster than Temari's awakening combo's but bad tracking)
- Better tilt >.< Maybe something like Suigetsu's but with 2 waves of sand.
-He shouldn't be moving while doing his ranged combo's. He should move them in awakening tho.
Gaara puts up his hand and uses his sand coffin -> sand burial. (slow grab, same range as his grab now, good damage, fast recovery, no SB.)
-NUNS1 U2 but shorter =/ THAT WAS ONE EPIC U2. xD
-Even worse movement... He should have very crappy movement cuz he shouldn't have to move too much in a fight... Like in the anime.