Naruto Uzumaki, in his Sage form. In the anime he is stronger and faster. He is the main character of the series..."Naruto" who would have known? He is very optimistic and seems to dramatically change his opponent's life after fighting them. His dream is to become a Hokage for the hidden leaf village, he is Mianto's son (the 4th hokage) and he is in love with Sakura, Hinata and Sasuke. He is a noisy little brat with a big heart. He is blonde with blue eyes and speaks japanese (lol). Here we will see all his moves and some tips on how to be the best hokage!
1. U1 causes SB 2. Good items. 3. U2 is a projectile with great tracking. 4. Above average awakening 5. Has good movement. 6. Good kunai. 7. Good supporter 8. Can connect U1/U2 off SB. 9. Can combo cancel with U1. 10. Can SB loop w/U1
Cons:
1. Long combos easy to KNJ. 2. Tilt doesn't cause SB 3. Grab is slow and doesn't cause SB. 4. Depends on his chakra moves.
*All combos consists on 2 shadow clones gang banging the opponent until the real Naruto finishes off with a rasengan. *They're all easy to KNJ but your clone buddies might drag your opp back into the combo. *They can all be canceled with U1 and/or shuriken/c. shurikens. (Except for the air combo lol)
Neutral- 17 hits, SB, opp loses chakra if not teched. Side- The toss. 12 hits, SB, ends with cinematic. Opp loses chakra if not teched. Down- 12 hits, opp ends OTG losing chakra. Can connect with shuriken or items. Up- 17 hits, leaves opp in the air, can connect with U1 or air dash/combo. Air- 10 hits, opp ends OTG, can connect with shuriken/items.
Specials:
U1- Rasengan Barrage! ----Naruto charges a rasengan in each hand with the help of his clones and sprints towards opponent! ---- Comes out fast. ----Fast cool down ---- Long ranged rush jutsu. ----Can connect after dash. ----It's spammable. ----Watch out for U2's like Itachi's, Konan's, Chiyo's, etc. ---- Causes SB. ---- Can SB loop if you don't have enough chakra to U2. ----Has cinematic. ----If blocked, Naruto recovers before opponent can counter attack.
U2- Wind Style: Rasenshuriken! ----"Distructo Disc!" ----Projectile with good tracking, priority and speed after released. ---- Good against kcombo and air kcombo spammers. (Shino, Dei, Temari, Ten ten projectile combos) ---- Slow startup. ----Can hit off SB. ----Can connect with Sakura/Tsunade support if they don't air tech.
Tilt- Ma' and Pa's sound wave burps. ----6 hits. ----Eats up guard ----Decent damage ----Fast startup and cool down ----No SB
Grab- Naruto's clone jumps and tackles opponent, holding them down and the original Naruto rasengan's them. ----9 hits ----slow startup/cool down ----opp ends OTG ----Connect with item/shuriken
Kunai- 3 hits. C. kunai- 12 hits! 2 Fuma shurikens. Eats up guard, great pressuring, hard to dodge up close.
^ - Jiraiya's book. Attack up! < - 2 defense down tags. Can jump > tag > dash > U1 > SB loop. > - 1 ball bomb. SB! v - 2 attack up pills. Use when opponent awakens. And during cool down mode.
-Level 4 above average A-mode. - Activates at 35% health and lower. - Naruto transforms into the 6-tails Fox! (Fox vid @ 4:14) -Whole new moveset. -Moves at great speed. -All moves become harder to KNJ. -Impervious to any cinematic attack. -Has little hit stun, it only flinches in place meaning that you can't knock down the fox. YOU CAN'T SB A-mode Naruto!
Melee- 4 hits, hard to KNJ, opp ends OTG losing chakra, can connect with U1.
U1- Chakra Gun volley. ---- it shoots 3 chakra balls at great speed! ----They do good damage and can hit opp OTG. ---- Breaks shield!
Air U1- Chakra Gun. ---- it shoots 1 chakra ball at great speed. ---- It gives the same damage as his full U1 with only 1 hit! (instead of 3) ---- Breaks shield! ---- It won't hit if opp is close to you.
Tilt- 5 hits. It spins and stomps you to the ground. Dash > tilt > U1.
Grab- The claw. 1 hit, slow startup, breaks shield, use against block spammers. Connect with U1.
Shuriken- 1 hit, knocks opp to the ground, connect with U1. C. shuriken- 2 hits, knocks opp to the ground, connect with U1.
***There are 2 ways of using this awesome awakening the shitty way and thee mother focking way***
The shitty way: - Spam U1 until you lose all your chakra and get eternally comboed by a kunai spamming ninja mover. - Dash and melee, so you get KNJ'ed and punished by your opp U1 + his/her supports. -Guard instead of KNJ'ing or dodging.
Thee mother focking way: - Ninja moving is unnecesarry, you can run at the same speed with better control. - Run around shorthopping while throwing kunai/c. kunai. - When you finally hit them with a kunai, do the U1. - If its a sure hit, do the air U1. (It does the same damage as 3 ground U1's but with 1 hit!) -If they start ninja moving, c. dash > tilt > U1. -If they trigger mash, Grab > U1. - The fox doesn't glow when it charges/loads chakra so it's hard for them to expect what's coming next ;) - Go for the combos if they run low in chakra but these moves ^ are the safest and most effective way to go.
This is my fave awakening, I like it more than Susano. Because Susano is such a big target and has a hard time dodging supports.
-He is a good supporter (look back at U1 info) I recommend him as balance, he throws 2 fuma shurikens really annoying. -He teams up with Taka, Sakura, Kakashi, Sai, Yamato, Jiraiya, Minato, Gaara, Killer Bee and Konoha.
-As main character try Ino(bal) and Kakuzu(atk) they're so annoying! -Also kirin (bal) and Pain(atk) -Against puppets use Ino(bal) and Pain(atk) to keep the puppets down and the puppet master busy.
He does good at all ranges. I recommend you to stay mid range and spam c. kunai until you see a opening to dash>U1. Has a hard time against Itachi because of his U2 sucks in the rasengan. So try to dash 1st and then U1. He is pretty good lol one of the best characters in the game, so he doesn't have much trouble fighting the roster. He counters long range characters, his U1/U2 > kcombos.
I hate him, he is noisy and every1 that is new to the game picks him, rasengan all day long. But he has a great moveset and a powerful awakening. I did this for N4L <3 I wasn't planning on doing this because Rdmaster's guide covers most of SM up. But I gave a little extra info on the awakening and the combo strings so it's cool. Will update anytime necesarry... 15th guide "BELIEVE IT!"
Last edited by Ziiko on Tue Apr 26, 2011 7:10 pm; edited 6 times in total
Guest Guest
Subject: Re: Ziiko's How 2 Play guides: Naruto Sage Mode Tue Mar 29, 2011 11:28 am
Lol nice man.
Guest Guest
Subject: Re: Ziiko's How 2 Play guides: Naruto Sage Mode Tue Mar 29, 2011 1:09 pm
Nice guide ^_^
Guest Guest
Subject: Re: Ziiko's How 2 Play guides: Naruto Sage Mode Tue Mar 29, 2011 11:05 pm
This is my favorite guide of yours.
Guest Guest
Subject: Re: Ziiko's How 2 Play guides: Naruto Sage Mode Tue Apr 05, 2011 5:05 pm
bro to be honest I read all your guide an I aply your advicements I get pretty good with naruto SM now, all thanks to you great job ziiko
Guest Guest
Subject: Re: Ziiko's How 2 Play guides: Naruto Sage Mode Sun Apr 10, 2011 12:19 pm
Thank YOU guys for reading! ^_^ <3
Guest Guest
Subject: Re: Ziiko's How 2 Play guides: Naruto Sage Mode Tue Apr 12, 2011 7:49 pm
its not a fireball its chakra gun volley (see naruto and it shows)
Naruto Uzumaki, in his Sage form. In the anime he is stronger and faster. He is the main character of the series..."Naruto" who would have known? He is very optimistic and seems to dramatically change his opponent's life after fighting them. His dream is to become a Hokage for the hidden leaf village, he is Mianto's son (the 4th hokage) and he is in love with Sakura, Hinata and Sasuke. He is a noisy little brat with a big heart. He is blonde with blue eyes and speaks japanese (lol). Here we will see all his moves and some tips on how to be the best hokage!
II. Pros/cons:
Pros:
1. U1 causes SB 2. Good items. 3. U2 is a projectile with great tracking. 4. Above average awakening 5. Has good movement. 6. Good kunai. 7. Good supporter 8. Can connect U1/U2 off SB. 9. Can combo cancel with U1.
Cons:
1. Long combos easy to KNJ. 2. Tilt doesn't cause SB 3. Grab is slow and doesn't cause SB. 4. Depends on his chakra moves.
*All combos consists on 2 shadow clones gang banging the opponent until the real Naruto finishes off with a rasengan. *They're all easy to KNJ but your clone buddies might drag your opp back into the combo. *They can all be canceled with U1 and/or shuriken/c. shurikens. (Except for the air combo lol)
Neutral- 17 hits, SB, opp loses chakra if not teched. Side- The toss. 12 hits, SB, ends with cinematic. Opp loses chakra if not teched. Down- 12 hits, opp ends OTG losing chakra. Can connect with shuriken or items. Up- 17 hits, leaves opp in the air, can connect with U1 or air dash/combo. Air- 10 hits, opp ends OTG, can connect with shuriken/items.
Specials:
U1- Rasengan Barrage! ----Naruto charges a rasengan in each hand with the help of his clones and sprints towards opponent! ---- Comes out fast. ----Fast cool down ---- Long ranged rush jutsu. ----Can connect after dash. ----It's spammable. ----Watch out for U2's like Itachi's, Konan's, Chiyo's, etc. ---- Causes SB. ---- Can SB loop if you don't have enough chakra to U2. ----Has cinematic. ----If blocked, Naruto recovers before opponent can counter attack.
U2- Wind Style: Rasenshuriken! ----"Distructo Disc!" ----Projectile with good tracking, priority and speed after released. ---- Good against kcombo and air kcombo spammers. (Shino, Dei, Temari, Ten ten projectile combos) ---- Slow startup. ----Can hit off SB. ----Can connect with Sakura/Tsunade support if they don't air tech.
Tilt- Ma' and Pa's sound wave burps. ----6 hits. ----Eats up guard ----Decent damage ----Fast startup and cool down ----No SB
Grab- Naruto's clone jumps and tackles opponent, holding them down and the original Naruto rasengan's them. ----9 hits ----slow startup/cool down ----opp ends OTG ----Connect with item/shuriken
Kunai- 3 hits. C. kunai- 12 hits! 2 Fuma shurikens. Eats up guard, great pressuring, hard to dodge up close.
^ - Jiraiya's book. Attack up! < - 2 defense down tags. Can jump > tag > dash > U1 > SB loop. > - 1 ball bomb. SB! v - 2 attack up pills. Use when opponent awakens. And during cool down mode.
-Level 4 above average A-mode. - Activates at 35% health and lower. - Naruto transforms into the 6-tails Fox! (Fox vid @ 4:14) -Whole new moveset. -Moves at great speed. -All moves become harder to KNJ. -Impervious to any cinematic attack. -Has little hit stun, it only flinches in place meaning that you can't knock down the fox. YOU CAN'T SB A-mode Naruto!
Melee- 4 hits, hard to KNJ, opp ends OTG losing chakra, can connect with U1.
U1- Chakra Gun volley. ---- it shoots 3 chakra fireballs at great speed! ----They do good damage and can hit opp OTG. ---- Breaks shield!
Air U1- Chakra Gun. ---- it shoots 1 chakra fireball at great speed. ---- It gives the same damage as his full U1 with only 1 hit! (instead of 3) ---- Breaks shield! ---- It won't hit if opp is close to you.
Tilt- 5 hits. It spins and stomps you to the ground. Dash > tilt > U1.
Grab- The claw. 1 hit, slow startup, breaks shield, use against block spammers. Connect with U1.
Shuriken- 1 hit, knocks opp to the ground, connect with U1. C. shuriken- 2 hits, knocks opp to the ground, connect with U1.
***There are 2 ways of using this awesome awakening the shitty way and thee mother focking way***
The shitty way: - Spam U1 until you lose all your chakra and get eternally comboed by a kunai spamming ninja mover. - Dash and melee, so you get KNJ'ed and punished by your opp U1 + his/her supports. -Guard instead of KNJ'ing or dodging.
Thee mother focking way: - Ninja moving is unnecesarry, you can run at the same speed with better control. - Run around shorthopping while throwing kunai/c. kunai. - When you finally hit them with a kunai, do the U1. - If its a sure hit, do the air U1. (It does the same damage as 3 ground U1's but with 1 hit!) -If they start ninja moving, c. dash > tilt > U1. -If they trigger mash, Grab > U1. - The fox doesn't glow when it charges/loads chakra so it's hard for them to expect what's coming next ;) - Go for the combos if they run low in chakra but these moves ^ are the safest and most effective way to go.
This is my fave awakening, I like it more than Susano. Because Susano is such a big target and has a hard time dodging supports.
-He is a good supporter (look back at U1 info) I recommend him as balance, he throws 2 fuma shurikens really annoying. -He teams up with Taka, Sakura, Kakashi, Sai, Yamato, Jiraiya, Minato and Konoha.
-As main character try Ino(bal) and Kakuzu(atk) they're so annoying! -Also kirin (bal) and Pain(atk) -Against puppets use Ino(bal) and Pain(atk) to keep the puppets down and the puppet master busy.
He does good at all ranges. I recommend you to stay mid range and spam c. kunai until you see a opening to dash>U1. Has a hard time against Itachi because of his U2 sucks in the rasengan. So try to dash 1st and then U1. He is pretty good lol one of the best characters in the game, so he doesn't have much trouble fighting the roster. He counters long range characters, his U1/U2 > kcombos.
I hate him, he is noisy and every1 that is new to the game picks him, rasengan all day long. But he has a great moveset and a powerful awakening. I did this for N4L <3 I wasn't planning on doing this because Rdmaster's guide covers most of SM up. But I gave a little extra info on the awakening and the combo strings so it's cool. Will update anytime necesarry... 15th guide "BELIEVE IT!"
Guest Guest
Subject: Re: Ziiko's How 2 Play guides: Naruto Sage Mode Mon Apr 18, 2011 7:45 am
Did you just quote the whole guide?
....yes you did.
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Subject: Re: Ziiko's How 2 Play guides: Naruto Sage Mode