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 The Yellow Flash...Minato's Moveset and General Information

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PostSubject: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Sun Feb 06, 2011 10:31 pm

Don't think, don't hesitate, don't ease your guard, don't even blink, 'cause it'll end in a flash. Enemies were taught to flee on sight, but for the few foolish enough to challenge you, here's a guide to what you can do:


The Yellow Flash...The General Guide to Minato Namikaze


A) Pros & Cons
B) Abilities
C) Support
D) Awakening

A) Pros & Cons: Bending Time & Space has it's Up's and Down's


PROS:

- Fast U2
- Fast cinematic U1, causes SB
- Fast Ninja Movement
- Great Awakening
- Fast Chakra Kunai with good homing

CONS:

- U2 has some lag if missed/blocked
- Grab has slow startup time and does not cause SB
- Tilt has lag if it doesn't connect
- Chakra Kunai has very little hit stun.


B) Abilities: The basics of Teleportation Ninjutsu


Attack (Strings/Combos, Grab and Tilt)

- Minato's most noteable string is his neutral B/O combo. With controlled button presses you can cancel the combo into Chakra Kunai for some anti-KnJ. Also his Down string provides good guard pressure, so if you see the opponent has weak guard keep this in mind, you could possibly break it.

- Teleportation: Divine Speed (Grab). Minato aims and slowly throws a kunai at the opponent. The good thing is it's a projectile so even if the opponent moves forward during his combo after you KnJ, it will still reach them. The bad thing is it has a long startup time. As with most slow grabs, this one also causes slight paranoia. The opponent will know it's coming, so will be mashing the guard button to KnJ it, although they can just walk away from it.

- Teleportation Ninjutsu (Tilt). Minato throws a couple of normal looking Kunai at the opponent. If the Kunai hit, then Minato will teleport behind the opponent and from there you can start a combo. This has some lag if it doesn't hit and the fact that the Kunai have no homing doesn't help. It's recommended for use at mid-long range. *Check Support section C for more info on how to use tilt*

Special Note on tilt: Minato's Kunai from the tilt will not hit Chiyo. She's too short.


Projectiles (Shuriken, Kunai etc.)

- Normal Kunai: Throws 3 Kunai. Average.

- Chakra Kunai: Throws 3 Kunai. Two from the sides and one down the middle, they will close in on the opponent and are fast. Can hit Ninja Moving opponents, but not always.


Ninja Tools

- 360 Up D-Pad / PS3 Up D-Pad Teleportation Kunai: Increases speed for a longer period of time. (x1)
- 360 Left D-Pad / PS3 Left D-Pad Attack Down Tag: Throws a tag, if hits, decreases opponents attack for a set period of time. (x1)
- 360 Down D-Pad / PS3 Down D-Pad Speed Up Food Pills: Raises speed for a set period of time. (x2)
- 360 Right D-Pad / PS3 Right D-Pad Floating Kunai: Three floating bags are thrown and explode after 2 counts. (x3)

Be sure to Lag Cancel.


Jutsu (U1 & U2)

- Rasengan. Minato quickly charges a Rasengan and runs towards his opponent. One of the fastest jutsus at pointblank (tied with Naruto). It has a cinematic and causes SB. It can be combo into his strings for anti-KnJ and anti-support.

- Time-Space Rasengan Barrage. Minato will charge his Rasengan for a little longer and teleport-dash at his opponent giving him partial invulnerability. Causes SB and is a cinematic. It's recommended to use your Floating Kunai for some backup due to charging required.

- The Yellow Flash. Minato prepares a small Rasengan and taunts them by saying "This will settle it", then dashes quickly at them. Very fast, can catch linear Chakra dashing opponents (ie. Guy). Has some lag on block/miss.


C) Supports: A Hokage would die for the sake of his allies, and they would do the same


- Attack Type. Since his U1 causes SB you can potentially do U1-SB-U1-SB-U1 for a large amount of damage. But be careful you'll be left with almost no Chakra which is very unsafe. Don't forget to Storm Combo.

- Guard Type. Use guard types to stall for awakening again. Also good to use because of Minato's ability to combo his U1 into his strings. You'll be running out of Chakra very quickly, so it's nice to have an ally guard you from projectiles/supports while charging your Chakra.

- Balance Type. Minato's Chakra Kunai are average, but don't have enough hitstun. Using a balance type assist like SN or Jiraya can give you what you lack; so you can possibly land that U2. SN Chakra Shuriken also have good guard pressure, useful against turtles. If you're not too good at implementing Rasengan into your strings to cause SB, then it's recommended to use Shikamaru due to his Kunai Bomb.

Recommended Supports

- Use Jiraya and Naruto for a good Team Bonus and an overall good team. Both on attack or mix it up with at least one on attack, depending on your play style.

- To actually use your tilt in battle it's recommended to have an assist like Neji, Pain or Hinata and a projectile assist like Itachi, Sasori or Deidara. While using the projectile support, use his tilt and then throw out the defensive support to prevent your opponent from Chakra dashing in after blocking the projectile support (canceling out your tilt Kunai). The opponent will be focused on the assist and temporarily forget about Minato's Kunai. After blocking the projectile assist he may lower his guard and get hit by the kunai, at which point you will teleport behind him. Only use this once in a battle, otherwise your opponent will learn to hold block and then you'll be out of supports.


D) Awakening: Giving it your all!

Minato has reached his limit so he decides it's time to give it his all! His Chakra dash now becomes his signature Teleportation Jutsu allowing you to teleport behind the opponent. Now you can safely combo, even if the opponent KnJ's your attacks you can teleport behind them again. You also receive a nigh infinite combo in the air by teleporting right before the last kick to the ground. Be wary of your Chakra while awakened, due to all the teleportation your Chakra will decrease rapidly, and you'll be left without any.

Also while awakened Minato focuses harder, increasing his damage output and guard pressure. Remember this, with Minato's neutral B/O combo, once he flips and throws his Kunai, the opponents guard will break. Instead of continuing the combo try throwing in a Rasengan, or maybe even a Time-Space Rasengan Barrage! This of course means you must used controlled button presses. If successful, you will optimize your damage output and Chakra usage.


Overall, Minato is one of the greatest characters. He lives up to his nickname with his quick moves. If you want to finish up your matches in a flash, then I recommend Minato Namikaze, The Yellow Flash.


Last edited by Rdmaster on Wed Feb 09, 2011 1:03 pm; edited 5 times in total
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Sun Feb 06, 2011 10:45 pm

not bad 6/10. needs more info.
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Sun Feb 06, 2011 11:21 pm

What more can I add? That's his moveset and general information.
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Sun Feb 06, 2011 11:37 pm

More pros, more cons, more good assist options, more info about his strings, more about awakening strategies like c.dash c.backdash baiting
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Mon Feb 07, 2011 12:25 am

Good read ^^
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Mon Feb 07, 2011 4:23 pm

Skyler-X wrote:
More pros, more cons, more good assist options, more info about his strings, more about awakening strategies like c.dash c.backdash baiting

I do not agree.
The guide is focused on the main thing, anymore information would make it a bit too much and IMO irrelevant.

The only thing that is missing are more possible combinations w/support & teams.

Good read Smile
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Mon Feb 07, 2011 6:22 pm

Vitory

The Yellow Flash HIMSELF said it was good. I'll continue to update the guide, you weren't there for the ultimate fail I pulled on this guide Skye. You'd cut me some slack if you only knew.
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Mon Feb 07, 2011 8:51 pm

I disagree with what you said about the balance assist. No hit stun is a green light for shika support.
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Mon Feb 07, 2011 9:07 pm

I disagree with your disagree. Why would a Minato want to knock away an opponent with the minor damage from a Shikamaru Balance support? If they are ever knocked away, it should be by his Rasengan.
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Mon Feb 07, 2011 9:14 pm

I can't think of any other way to put this...


That's extremely dumb. A character like Minato should be trying to get as many strike backs as humanly possible to set up his ridiculously easy u1 and u2 to Strikeback combos. So really... why wouldn't minato want to get more strikebacks? If he's not using his rasengan he's also saving mana, making a u2 or u3 possible.
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Mon Feb 07, 2011 9:23 pm

Luminssence wrote:
I can't think of any other way to put this...


That's extremely dumb. A character like Minato should be trying to get as many strike backs as humanly possible to set up his ridiculously easy u1 and u2 to Strikeback combos. So really... why wouldn't minato want to get more strikebacks? If he's not using his rasengan he's also saving mana, making a u2 or u3 possible.

Lol, mana?

I think you mean chakra.
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Mon Feb 07, 2011 11:01 pm

shika balance loses to turtles lol
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Wed Feb 09, 2011 3:03 am

I'm actually starting to like Minato more again. Maybe i'll start maining him.
Nice guide actually but like Skye said, it needs more (in depth) info.

Just wondering..., I like his tilt, isn't there a way to make it more useful? I hate how slow it is Dx
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Wed Feb 09, 2011 12:54 pm

...Increased specificity to a general guide...
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Wed Feb 09, 2011 1:48 pm

Darn I'm tryin to learn more of Minato and I wish he had more of those atk down tags. =l
He can tag U1/U2/U3... It's sick. xD
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PostSubject: Re: The Yellow Flash...Minato's Moveset and General Information   The Yellow Flash...Minato's Moveset and General Information Clock14Fri Feb 18, 2011 2:01 am

nice guide its very helpful i didnt no u could cancel minato's combo into a c. kunai
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