Subject: Kakashi guide~the thunder in the rain Wed Jan 26, 2011 6:41 am
First topic message reminder :
Kakashi guide~the thunder in the rain
"Those who disobey the rules are scum, but those who leave their comrades are even lower than that!"
My walkthrough for Kakashi
Kakashi has a LOT of unseen potential. His U2 can hit anywhere, much like Kirin. His U1 can hit repeadedly, and he has the best pressure game in NUNS2.
Combo damage is based on a Combos don’t include cDashes to start, as I conclude it adds damage on to the combo.
Combos: Neutral combo: 8 hits, not really useful at all. Really low damage, causes SB though. Side combo: 9 hits. Last hit un-KnJable. Nice damage. Easy to KnJ. Down combo: 9 hits, really hard to KnJ. Also most damaging combo. Also causes SB. What's not to like? Up combo: Not too long, nice and quick. 9 hits. What makes this combo really shine is that you can up combo-left item-U2. Probably my go-to when my opponent uses all his/her Chakra. Then I can U2 away. Air combo:Kakashi gives 5 quick kicks, the last 1 spiking you to the floor losing some chakra. Not that easy to KNJ but not too hard. Short hop attack highly recommended. (Tap the jump button instead of pressing it, then the melee button and you will kick once, canceling the animation when you land. Fast recovery and good to pressure blockers) --from Ziiko-- Tilt: Nice little bit of damage. 4 hits. What's nice is that you can tilt-U1 with expert timing. You can also tilt-left item-U2 or tilt-U3 (!). Tilt is probably Kakashi's best comboable move.
Ultimate: Really awesome. Can hit puppets from their puppet dash. Can hit Chiyo when she goes for 2-in-1. Can hit off Sakura/Kabuto/Tsunade support (no tech, and with tech you can charge U1 them anyway). Can hit off charged U1. Can hit off left item from long range. Very bery very easy to hit off SB.
Jutsu: This is where it gets good. REALLY GOOD. First, if you charge it, you can hit a U2 off it, provided there is no tech. If teched, can combo with charged/uncharged U1 depending on distance. If uncharged, it hits ninja movers, and is a really good pressure tool when used safley. If you hit it uncharged and time it right, you can Raikiri-Raikiri-Raikiri in laggy matches. That say's something. Can hit twice in a row against the unaware in normal matches too. It is an awesome pressure tool as said. But it REALLY sucks against low-stun awakenings (Susano'o, Salamander, 8-tails ect.), as they recover quicker than your cool-down time, leaving you open for punishment.
Grab: Best grab in game speed-wise. Best pressure tool in Kakashi's arsenal. Hidan makes it easy to hit with, and you can U1 after it against the unawares, much like linking U1's together. REALLY FAST. Also little cooldown. USE THIS AFTER KnJ! Unless you have to retreat for whatever reason.
Awakening: Generic. Not really worth it in teams, however it can be used to lead out the clock. In singles, he gets godly. It may only be a generic one, but Kakashi takes the simple generic awakening and manipulates it his way. All he needs is a generic awakening. If he got a transform awakening, I daresay it may be weaker than the one he has here. L blade gets epic damage. I mean REALLY epic damage. Chain two together and you win. Enough said. Plus, Guard break makes them think twice before blocking it off wake up, and that often makes them eat another one up. With decreased Jutsu cost, you can chain chain chain U1's together like nothing else.
Chakra kunai: Basic sepon, little faster than usual. Works well with Shikamaru (balance) and Gaara (balance).
1. The pressure game Teamup, Neji (guard) and Shino (attack) Kakashi gets beastly. Kakashi has the best pressure game. Ever. If the opponent gets close/combos you, hit Neji. cDash-Shino works well and does SB. You can U2 off SB easy. Shino's U1 keeps kunai away, and you can do an AT I like to call 'benfen's combo (XD)' The theory is, if you see the opponent about to be hit by Insect Bog, you hit U2. The opponent is locked in hitstun and they get hit by your U2. Works better with other supports though. A nice combo is Shino-cDash-U2. Of course, you could just hit the U2 off SB, but from personal experience they tend to KnJ that more often. Grab! Kakashi's best pessure tool. Grabitty grab. If you hit a few grabs in a row, the opponent usually gets frusterated and aggressive. Mindgames. Aggressive opponents leave more openings. Keep them at bay with 'nunsfeet' (2 punches and then Kunai) to make them KnJ and you get a free U1. Guard pressure is nice to throw in with Kakashi's charged U1. Insta-red. Although, after it's red, more charged U1's do little, so baiting guard and hitting Neji or Shino up close breaks easy, and after guardbreak it's an easy U2/U3/Chakra charge. More on guardbreak is below. U1's are good for pressure. A few in repetition is nice, as it gets them frusterated and aggressive, and read above for hitting aggressive opponents. Linking U1's is possibly the best thing you can do in pressure game. Frusteration and agressivness ensures. After you KnJ, always grab. If they KnJ and grab, you can KnJ and bait KnJ with Kunai and hit them with a U2/1 in their landing lag (small window of opportunity). --not done--
Number 1. --no name-- Credit to sniperworm.
IMO, Kakashi's best support combination is Shika (balance) + air jutsu of your choice (attack). My reasons are simple. Kakashi is the only character with true synergy with Shikamaru (chakra shuriken is compatible with Shika's (never overrides knockback) and he can LBR (Lightning Beast Running Jutsu aka fully charged jutsu) off any successful Shika hit). In fact, LBR hits people on the ground, which is a very important aspect of Kakashi. But yeah, no reason to not use Shika with Kakashi. Air jutsu of choice (I prefer Itachi with Kakashi) is basically for instant aerial + support (aerial) combination. If the instant aerial hits, it's a free hit for the support. If they block it, the support covers you and often catches people attempting to counter attack. A successful launcher type support from this setup should give you a free jutsu and a successful knockback type support should either give you a lightning blade/lightning beast running jutsu tech trap (very difficult to do correctly) or a strikeback (with support drive).
My comments: This is a nice strategy, but he (sniperworm) said that Kakashi is the ONLY character with true synergy with Shikamaru, which isn't true. Anybody with Sepon does (Hidan, Kabuto ect.) Apart from that VERY MINOR issue, nice. This was actually planning to be my next homemade strategy. Also, if the opponent isn't very good at the game and they don't tech, you can U2 off the launcher he mentions. With Shikamaru you can hit with charged U1 after the knockdown (somehting sniperworm mentioned in his post later I think) and if you are skilled at timing, you can Shikamaru-U2 (benfen's combo!) while they are stuck in hitstun. 9/10 because of the fact that it doesn't work too well against puppets. But that's being really picky. No points off for the minor mistake on the sepon.
From Ziiko: Benfen, you could add this info ^_^
Air combo= Kakashi gives 5 quick kicks, the last 1 spiking you to the floor losing some chakra. Not that easy to KNJ but not too hard. Short hop attack highly recommended. (Tap the jump button instead of pressing it, then the melee button and you will kick once, canceling the animation when you land. Fast recovery and good to pressure blockers)
Pros and cons:
Pros: 1. Posseses two U1's a rush jutsu and a projectile. 2. Can easily land U2 off SB. 3. Can tech chase with U1. 4. Easy to land c. kunai with shikamaru as balance. (causing SB) 5. U2 can penetrate force field jutsus! (Pain, Hinata and Neji's U1) 6. Fast cool down grab. 7. Decent at any range. 8. Many team support options. 9. Can U1 during a combo. 10. Can connect U1/U2 from a dash. 11. Has one of the best short hop attacks.
1. Generic stats up awakening. 2. Grab, U1 does not causes SB. 3. Long combos easy to KNJ out of. 4. Relies on his chakra moves. (up item gives you chakra) 5. No bombs. 6. Below average supporter. 7. Short grab range.
Moveset vid: (ignore vid review)
Thanx you Ziiko! Much needed info! Basically a guide in itself! <3<3<3
Latest edit:Added a bit of expansion in some areas.
--coming soon-- Make it more profesional, add in matchup strategies and a few homemade strategies.
Person input. I have put in a feedback section, where any strategies, combos or information posted by TNS and Arashi members will be added in. Please try to format it like my entries! All feedback entries will be quoted and credited.
Last edited by benfen on Sat Mar 05, 2011 5:52 am; edited 8 times in total
Subject: Re: Kakashi guide~the thunder in the rain Tue Mar 01, 2011 7:51 pm
Not shortest Grab, I'm pretty sure Lars and him tie. Probably someone else too.
Subject: Re: Kakashi guide~the thunder in the rain Thu Mar 03, 2011 5:47 pm
I'm wondering... can Kakashi's tilt be teched if not knj'd? If u can't u get a free charged U1 after it.
Subject: Re: Kakashi guide~the thunder in the rain Sat Mar 05, 2011 5:53 am
Update. And yes it can be teched, that's why I recommend uncharged U1, because it still hits teching opponents.
Subject: Re: Kakashi guide~the thunder in the rain Sat Mar 05, 2011 5:23 pm
Thank YOU for posting my chet, Benfen!
Subject: Re: Kakashi guide~the thunder in the rain Sun Mar 06, 2011 5:49 am
Not shortest Grab, I'm pretty sure Lars and him tie. Probably someone else too.
Itachi, Lars and Kakashi. But Itachi and Kakashi tie for cooldown. Lars's is a little longer.
Subject: Re: Kakashi guide~the thunder in the rain